Digital Artist, 3D Modeling
Job Summary:
In this role you will work as part of a 3D asset creation team to create production ready, highly accurate, dense hard surface models that will be used for ideation and visualization purposes (both still and animation).
In your day-to-day you will work with the 3D modeling lead assisting in tasks that help make best in class 3D models.
Key Qualifications:
- 10+ years of experience in a 3D computer graphics production environment with specific focus on hard-surface modeling (not organic modeling focused)
- Expert at creating highly-detailed, fully-textured polygonal models in Maya
- In-depth experience with creation of 2D textures, UV unwrapping, and development of highly-detailed material
- Highly proficient in Photoshop and general 3D Visualization
- Excellent communication skills when working with other 3D artists and team leads on a coherent visual style
- Outstanding attention to detail and a passion for quality and artistic excellence
- Highly organized, self-motivated and able to adapt and a fast paced environment
Description:
- As a 3D modeler, you will be an integral part of a team of 3D/CG artists working on a variety of product visualization across various media channels
- You need exceptional technical abilities to troubleshoot advanced 3D modeling issues, create highly accurate models, and have a deep understanding of UV unwrapping and material development
- In addition to these technical abilities, you must be deadline-driven and possess excellent problem solving, organization, and interpersonal skills
- You should also be a proactive and independent artist, able to adapt to ever changing situations with creativity and innovation and work in ambiguity while still delivering results on time
Bonus
- Experience with lighting, rigging, or animation is a plus
- Experience building tools and plugins with Python and C+is a plus
- Z-Brush, Mari, Mudbox, Substance Designer/Painter experience a plus
- Model optimization for real-time assets is a plus
Education:
- BA/BS degree or equivalent practical experience
- 10+ years of experience in a 3D computer graphics production environment