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Digital Artist, Rigger (Remote)

  • Rigging
  • Engines
  • Realtime
  • API
  • C++
  • Python
  • Unreal Engine
  • Unity 3D
  • Autodesk Maya
Description:

Rigger, Digital Artist

Job Summary
We are looking for a dedicated Rigging TD with AR/Realtime experience. In this role, you will be working closely with all of our teams in delivering a variety of high quality animated and interactive AR and realtime assets. You will create amazing rigs and be a key part in the technical development of artist facing tools and automation. 


Key Qualifications
 

  • Strong Maya proficiency is required, knowledge of Houdini and other DCC is a plus.
  • Experience with rigging for realtime in Unreal, Unity, or other engines. Production experience with USD and USDz is a plus.
  • Advanced knowledge of Python with experience in creating workflows and tools in Qt. 
  • Programming experience with Maya API and C++ is a bonus.
  • Excellent communication and interpersonal skills.
  • Able to work in a collaborative environment with a team of artists and developers.
  • Highly organized, self-motivated and able to adapt and learn in a fast paced environment.
  • 10+ years of experience 



Description
 

  • Create and maintain robust artist friendly rigs for mechanical and organic assets.
  • Utilize internal tools and framework to create rigs in a scripted and modular manner.
  • Test rig and realtime deliverables for compatibility and performance.
  • Develop tools and automation processes to augment existing pipeline.
  • Problem solve and troubleshoot issues while working with developing technology. 


Education
A Bachelor’s degree or meaningful experience is required. 


Hours may fluctuate based on project needs.



 

QUALIFICATION/ LICENSURE :
  • Preferred years of experience : 10+ Years
  • Travel Required : No travel required
  • Business Day Timings: 9 AM to 5 PM
Assignment Location
Remote
Pay (Varies based on Experience and Location)
USD 67.22 - USD 125.00 Per Hour
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