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Digital Artist, Shading Technical Director. (Remote)

  • Visualization
  • Self Motivated
  • Problem-Solving
  • Excellent Communication Skills
  • Photoshop
  • Animation
  • Computer Graphics
  • Usability
  • Scripting
  • Python
  • Cinema 4D
  • Zbrush
  • Autodesk Maya
Description:

Digital Artist, Shading Technical Director 


Job Summary
In this role, you will work as part of a 3D asset creation team to create production-ready shaded models that will be used for ideation and visualization purposes (both still and animation) of all Apple’s products. The 3D assets are constructed to hold up for a variety of deliverables, from billboards to keynotes, and must be built with a very high attention to detail and product accuracy.
In your day-to-day, you will work with the 3D Asset Manager and producer team, assisting in tasks that help make best-in-class 3D assets.


Key Qualifications
 

  • You have 10+ years of experience in a 3D computer graphics production environment. 
  • Mastery of both Maya and Nuke.
  • Expert knowledge of shader networks in Maya.
  • Ability to execute a multitude of real-world materials and construct them in a way with artist usability in mind.
  • A deep understanding of Vray or an equivalent render package.
  • Excellent working knowledge of Substance, Mari, and Photoshop. 
  • Ability to create textures based on photo references and other sources.
  • Excellent communication skills when working with other 3D artists in a pipeline environment. You will need to take notes from creatives and industrial designers and communicate needs for 3D assets to teammates in the modeling and rigging departments.
  • Ability to work in a dynamic and constantly evolving set of requirements - able to stay organized and self-motivated with little oversight. You should be able to adapt and learn in a fast-paced, high-pressure environment.
  • Outstanding attention to the smallest detail and a passion for exceptional quality and the pursuit of artistic excellence.
  • Self-motivated and experience with Zbrush, Cinema4D, and Houdini is a plus. 
  • Experienced in MEL and Python scripting is a plus.

Description
 

  • As a Shading Technical Director, you will be part of a team of 3D/CG artists working on a variety of product visualization across various media channels. 
  • You have a proven ability in your portfolio and have previously worked in similar workflows for a VFX studio or agency. 
  • You must be deadline-driven and possess excellent problem-solving, organization, and interpersonal skills. 
  • Be a proactive and independent artist, able to adapt to ever-changing situations with creativity and innovation and work in ambiguity while still delivering results on time. 


Education
BA/BS degree or equivalent practical experience

QUALIFICATION/ LICENSURE :
  • Preferred years of experience : 10+ Years
  • Travel Required : No travel required
  • Business Day Timings: 9 AM to 5 PM
Assignment Location
Remote
Pay (Varies based on Experience and Location)
USD 71.32 - USD 109.03 Per Hour
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