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Digital Artist C4D Shading technical Director (Remote)

  • Autodesk Maya
  • Zbrush
  • Cinema 4D
  • Python
  • Scripting
  • Usability
  • Computer Graphics
  • Animation
  • Photoshop
  • Excellent Communication Skills
  • Problem-Solving
  • Self Motivated
  • Animation
  • Visualization
  • Animation
  • Visualization
  • Animation
  • Visualization
  • Visualization
Description:

Digital Artist, C4D Shading Technical Director 

Job Summary

In this role, you will work as part of a 3D asset creation team to create production-ready shaded models that will be used for ideation and visualization purposes (both still and animation) of all our products. The 3D assets are constructed to hold up for a variety of deliverables, from billboards to keynotes, and must be built with a very high attention to detail and product accuracy.

In your day-to-day, you will work with the 3D Asset Manager and producer team, assisting in tasks that help make best-in-class 3D assets.

Key Qualifications

  • You have 10+ years of experience in a 3D computer graphics production environment.
  • Mastery of Maya, Nuke, and Cinema 4D.
  • Expert knowledge of shader networks in both Maya and Cinema 4D.
  • Ability to execute a multitude of real-world materials and construct them in a way with artist usability in mind.
  • A deep understanding of V-Ray for Maya and Redshift for Cinema 4D.
  • Excellent working knowledge of Substance, Mari, and Photoshop.
  • Ability to create textures based on photo references and other sources.
  • Excellent communication skills when working with other 3D artists in a pipeline environment. You will need to take notes from creatives and industrial designers and communicate needs for 3D assets to teammates in the modeling and rigging departments.
  • Ability to work in a dynamic and constantly evolving set of requirements — able to stay organized and self-motivated with little oversight. You should be able to adapt and learn in a fast-paced, high-pressure environment.
  • Outstanding attention to the smallest detail and a passion for exceptional quality and the pursuit of artistic excellence.
  • Self-motivated and experience with ZBrush and Houdini is a plus.
  • Experience in MEL, Python, and Xpresso scripting is a plus.


 

Description

As a Shading Technical Director, you will be part of a team of 3D/CG artists working on a variety of product visualization across various media channels. You will be expected to work fluidly across both Maya and Cinema 4D pipelines, utilizing V-Ray as the primary render engine in Maya and Redshift as the primary render engine in Cinema 4D. A key responsibility of this role will be converting fully shaded Maya/V-Ray assets into Cinema 

  • 4D/Redshift, faithfully translating materials and look development while prioritizing render-time efficiency and scene optimization.
  • You have a proven ability in your portfolio and have previously worked in similar workflows for a VFX studio or agency.
  • You must be deadline-driven and possess excellent problem-solving, organization, and interpersonal skills.
  • Be a proactive and independent artist, able to adapt to ever-changing situations with creativity and innovation and work in ambiguity while still delivering results on time.

Education

BA/BS degree or equivalent practical experience


 

Hours may fluctuate based on project needs.



 

QUALIFICATION/ LICENSURE :
  • Travel Required : No travel required
  • Business Day Timings: Not specified
Assignment Location
Sunnyvale, California (Remote)
Pay (Varies based on Experience and Location)
USD 100.00 - USD 125.00 Per Hour
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