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Real-Time, Digital Artist (Remote)

  • Shipping
  • Problem Solving
  • Lighting
  • Rigging
  • Visual Effects
  • Computer Graphics
  • Real-Time
  • WebGL
  • Coding
  • Virtual Reality
  • Unity 3D
  • Autodesk Maya
Description:

Real-Time, Digital Artist 


Job Summary 

In this role you will work as part of the Real-Time Team, to creating production ready textured real-time models. This role requires a keen understanding of state of the art in real-time graphics and an ambition to produce visually stunning CG content while navigating through unique technical challenges.

In your day-to-day you will work with the Modeling, Look Development, and coding teams assisting in tasks that help make best in class, performant real-time 3D models.


Key Qualifications 

  • You have 10+ years of experience in a real-time 3D computer graphics production environment and portfolio showing real-time 3D in games or interactive applications
  • Expertise in real-time lighting, rigging, look development, and modeling
  • Expert knowledge of hard surface asset creation
  • Experience shipping graphically intensive applications, e.g., AAA pc/console games, AR/VR applications
  • Expert fundamental knowledge of 3D content principles and expertise across several real-time applications such as Unity, WebGL and Maya
  • Expert knowledge of Maya is a must
  • Outstanding attention to extreme detail and a passion for exceptional visual quality and the pursuit of artistic excellence

Description 

  • As a Real-Time artist you will be partnering with a larger team to create cross platform Real-Time experiences.
  • You have a proven ability and have previously worked in similar workflows for a real-time visual effects shop or agency
  • You must be deadline-driven and possess excellent problem solving, organization, and interpersonal skills
  • Be a proactive and independent artist, able to adapt to ever changing situations with creativity and innovation and work in ambiguity while still delivering results on time
  • You are passionate for emerging technologies and testing/learning new softwares

Education

  • BA/BS degree or equivalent practical experience
  • 10+ years of experience in a 3D computer graphics production environment

Hours may fluctuate based on project needs.

QUALIFICATION/ LICENSURE :
  • Travel Required : No travel required
  • Business Day Timings: 9 AM to 5 PM
Assignment Location
Remote (Remote)
Pay (Varies based on Experience and Location)
USD 100.00 - USD 125.00 Per Hour
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